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ONLINE.IO REVIEW PROJECT



Online.io platform
Context Overview
A malicious software is an application that was created for a particular bad purpose. Most existing applications are created for normal purposes while some applications have hidden features which are not doing what is expected, but in fact their purpose is to find, steal or destroy files, track any data or just annoy the user. This started a long time ago: the first computer virus was called Elk Cloner and was first found on a Mac in 1982. Over 10 years ago a new kind of malware appeared and it was called Adware. It was distributed through security holes in Windows XP and Internet Explorer. Adware can also use security holes in Java and Flash player or even in JavaScript. But why do developers create adware? The main reason is monetization, of course. Any Adware capable of embedding paid advertisements brings its owners huge income. Starting from pop-up ads, embedded browser toolbars, search hijacking, etc.

How can we stop any kinds of malware from being created? We can stop / alter monetization and make creating malware less attractive!


Online.io Ecosystem
1.      Desktop Browser Extensions
Extensions for all the major browsers will contain the ad blocker, tracking script blocker, anti-malware as well as a web wallet.
The voting system will also be included in the extensions allowing users to rate on all websites, not just the ones using our solution.

2.      Mobile Applications
Mobile applications will function as a wallet, ad blocker, tracking script blocker, antimalware.

3.      Wallet
Our wallet will work on all major operating systems and browsers.
Mobile phones and tables will have one app for wallet, ad blocker, tracking script blocker, anti-malware.
Desktop operating systems will have dedicated app wallets.
The wallet will be integrated in the desktop browser extensions.
The wallet will feature advanced security including but not limited to:
·        Two-factor authentication
·        Fingerprint and face recognition
·        Second device
·        Passphrase + pin
·        Automatic wallet encryption
·        Vault option (you have a set amount of time to cancel your payments before they go through).

4.      Marketplace
Earned a lot of ICE? You may wish to spend it for getting some products or services. In the marketplace you can find all the places where you can pay with the ICE token.

5.      Merchant System
You can accept payment in multiple cryptocurrencies and receive the funds either in fiat or in ICE. Opting to receive the funds in ICE will come with a 0% commission guaranteed, while fiat payments will have a 3% commission. Best market rates will be applied for all payments using multiple exchanges.

6.      Other
Plugins for all major ecommerce shopping solutions (Shopify, Magento, Prestashop, Opencart, WooCommerce, WHMCS, etc.
 API SDK for custom integrations.
Roadmap
2017
The idea first appeared in June
June to December: Initial research phase
December: Validating potential ideas
2018
1st quarter

January
Studying blockchain in terms of platform integration perspective
Risk analysis, associated with blockchain
Start development for TGE Site & Platform

February
The second phase of the research is completed

March
White paper published
Development completed to test the network and the basic contract code
Development completed for user API
Development begins for data collection and financial officers
Smart contract development begins
UI design is complete
Personal TGE sales begin
The beta version of the TGE platform
2nd quarter

April
The TGE platform issued receives user registration
Development of malware protection begins
User validation development begins
The development of online time tracking is complete
Maybe
Development of Chrome and Firefox browser extensions starts
The web dashboard for OIO token owner development begins
ICE token distribution distribution algorithm is implemented

June
TGE begins
Beta malware protection
User validation beta
Private Beta Cloud, Guardian script beta
Wallet development begins
3rd Quarter

July
Chrome and Firefox browser extensions are beta
ICE smart token contract issued
Web dashboard for OIO token owner release
Private cloud exemption
Released script guardian

August
Beta version of the web dashboard for OIO token owner release
Chrome and Firefox browser extensions released

September
Beta Wallet release
4th Quarter

October
Web dashboard for OIO token owner release

December
Mobile app development begins
2019
1st quarter

January
Market architecture
SDK API for custom integration architecture

February
Plug-in for E-Commerce solution architecture

March
API SDK for special integration release
Wallet additional security features
2nd quarter

April
-Black Marketplace launch

June
-Plug-in for beta release of E-Commerce solution 
3rd Quarter of 

July
-Republik 
4th Quarter of 
October
Market Overview
In today's interconnected society characterized by increased capability of everyday devices to connect to other devices and people through the internet infrastructure, the high degree of connectivity raises a myriad of consumers’ privacy and data security concerns.

The advertising industry enjoyed a negative attention both from the large public and the authorities because of its less transparent practices of online tracking and behavioral profiling. Following technological developments, online tracking became increasingly sophisticated, thus it is no longer limited to the "cookies" installed on the user's devices in order to monitor websites a user visits, but it can track real-time data accessed by a user and triangulate that with information stored about that user's location, financial data, health records, etc. These results are then complied into complex and rather comprehensive consumers' profiles that are sold to digital advertising companies for better targeting their promotional campaigns.

Very sensitive information is often collected thus violating consumer privacy. Moreover, the consumers do not have access to the data collected about them and consequently cannot correct any inaccuracies.

The Internet of Things provides a handful of opportunities for cybercrimes aiming at gathering data regarding intellectual property, confidential personal information, financial data, etc. Consequently, the cybersecurity market is on a continuous upward trend, being driven by cybercrime. Since, there is a dramatic rise in cyber-attacks, creation of malware software both for PCs, laptops, but also for smartphones and tablets, both the companies and the end users are becoming increasingly focused on safeguarding their personal data and thus enhancing the cyber security.

Advertising market
The media work is changing at a rapid pace, given the developments in technology (i.e. expansion of mobile telephony, faster mobile broadband adoption, and high degree of interconnectivity seen recently), users’ preferences and behavior and business models.

According to 2016 statistics, around 46% of the population had access to internet – the equivalent of over 3.5 billion of people online – the number is growing very fast.

Hence to thrive in such an interlinked environment, the media and entertainment companies have upgraded their products offering with more developed advertising formats, more sophisticated video and more consumer centric targeting tools.

In 2017, the media and entertainment industry is estimated to have reached over USD 1.7 trillion in revenues, accounting for approximately 2.5% share in global GDP. The main driving force behind the industry’s revenues in a greater extent, but also behind the consumer spending is the digital media.

As the market continued to be fueled by the transition from traditional to digital media, in the last years, the advertisers gradually directed their budgets towards online advertising, as they benefit from increased availability of consumer data and improving software for data algorithms to track down consumers’ preferences and thus creating better tailored ads.

Consequently, according to recent reports and statistical data, is estimated that 2017 marked the year when digital media spending equaled that for global non-digital media for the first time in history. Digital media was the fast-growing entertainment and media (M&E) segment, with a historical 5-year annual growth rate of 13.1% as compared to growth rate of 1.1% recorded by the non-digital segment.

By 2020, the trend is expected to remain the same, digital media continuing to be the driver of the M&E industry registering 8.3% growth rate by 2020, while the non-digital media is forecasted to remain relatively flat, with a growth rate of only 1.4%.

TEAM AND ADVISORS

For more information, please visit:
Website : https://online.io/


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